3D Graphics & Animation
Taking a non-product-specific approach, this book/CD-ROM package covers all aspects of 3D graphics and animation, from brainstorming, scripting, and production design to digital video editing and output. Tutorials, tips, case histories, and color and b&w illustrations demonstrate techniques. The CD-ROM contains 3D modeling and animation tutorials with application-specific directions for 3ds Max, LightWave 7, and Maya, plus sample storyboards and animations. Material is accessible to those new to the field and novice users of 3D software. Annotation c. Book News, Inc., Portland, OR
Biography
Mark Giambruno has been involved in 3D graphic creation and animation since 1990 when he started his own computer graphic company. One of his clients, Mondo Media eventually hired him full-time to conceptualize, manage, and create graphics for such clients as Microsoft, Sierra Semiconductor, and Compaq. From there Mark mvoed to Mechadeus to head the efforts of two CD-ROM games, Critical Path and The Daedalus Encounter. In 1997, he returned to Mondo Media to direct cinematic and in-game asset creation for such projects as Star Fleet Command I and II, Mechwarrior 3, and Under Cover. Coming full circle, Mark is now an independent contractor to several companies through his company, Binary Arts. 3D Graphics& Animation. (1st Ed) 1562056980, $44.99, Hayden, 2/97 |